Videos

  • White Square

    I’ve actually started this video 3 years ago, then dropped the project. Then I watched it again a couple of months ago and thought “Hey this isn’t too bad!”. So I decided to finish it. Once that was done I felt like it missed some sound, so I asked Maxime Olsson to add some neat sound design. And there you have it!

    It’s my first attempt to make such a minimalist loop, and I had a lot of fun playing with illusions and trying to fool the viewer with simple shapes. I like to break down the assumptions one can make. For example the first part of the video is only contained inside a perfect square, so that the viewer believes that this is the only place where things are going to happen. It is also supposed to emphasize on the feeling of foreshortening when the cubes pop out of this original space. I also really liked making transitions between the 3D and 2D look. When the checker-board gets too small for us to differentiate the black from the white, it creates a natural transition to another dimension. Once again, things are not what they were supposed to be, and a shift in perspective can make us realise that.

    Alright, that’s enough artsy blabbering, I just hope you enjoyed this, because it made me want to make more. And why not explore some new technologies like these 360º videos or virtual reality headsets…

    Thank you for ready and watching! Take care.

  • The Last of Us – Told by Artworks

    The Last of Us – Told by Artworks

    Video based on still images, that I animated while giving a depth sensation. The experts will be glad to learn that I used a technique called Camera Mapping. The effect is a bit similar to that of a bullet time, but handled only digitally. The challenge was to use this technique – normally designed for photos and “real” images – on drawings, in order to create a sort of hypnotizing effect. The word oniric comes to my mind although not very appropriate here. That said, the goal was to depict remains of the video game through animated artworks, a bit like what we take out of a dream. Long story short, I wanted to tell the story in a contemplative way, and to make a tribute video to the artists contributed to the game. (The original artworks are made by artists who worked on the developpement of The Last of Us. Credits at the end of the video)

  • Demo Reel 2016

    Demo Reel 2016

    Here are exposed my skills in compositing, motion design, animation and generally creation of moving images. A lot of videos on which I have worked come from Maneki Lab. A lot of other videos are personal projects that are more or less finalized. You can find some further down on this page, and if you’re curious, some more content is on my YouTube channel. The rest comes from various freelance projects. Often I can’t show a breakdown because I don’t have the original material to do that anymore. For that reason, I excluded any video where my work is anecdotic. A lot of bits I made from scratch. Don’t hesitate if you have any question on a specific piece of work : Contact me.